/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.JoinParty;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 * sample 2a 01 00 00 00 format cdd
 * 
 * @version $Revision: 1.7.4.2 $ $Date: 2005/03/27 15:29:30 $
 */
public final class RequestAnswerJoinParty extends L2GameClientPacket {
	private static final String _C__2A_REQUESTANSWERPARTY = "[C] 2A RequestAnswerJoinParty";
	// private static Logger _log =
	// Logger.getLogger(RequestAnswerJoinParty.class.getName());
	private int _response;

	@Override
	protected void readImpl() {
		_response = readD();
	}

	@Override
	protected void runImpl() {
		L2PcInstance player = getClient().getActiveChar();
		if (player != null) {
			L2PcInstance requestor = player.getActiveRequester();
			if (requestor == null)
				return;
			JoinParty join = new JoinParty(_response);
			requestor.sendPacket(join);
			if (_response == 1)
				player.joinParty(requestor.getParty());
			else {
				SystemMessage msg = new SystemMessage(
						SystemMessageId.PLAYER_DECLINED);
				requestor.sendPacket(msg);
				msg = null;
				// activate garbage collection if there are no other members in
				// party (happens when we were creating new one)
				if (requestor.getParty() != null
						&& requestor.getParty().getMemberCount() == 1)
					requestor.setParty(null);
			}
			if (requestor.getParty() != null)
				requestor.getParty().decreasePendingInvitationNumber(); // if
			// party
			// is
			// null,
			// there
			// is no
			// need
			// of
			// decreasing
			player.setActiveRequester(null);
			requestor.onTransactionResponse();
		}
	}

	/*
	 * (non-Javadoc)
	 * 
	 * @see
	 * net.sf.l2j.gameserver.network.clientpackets.ClientBasePacket#getType()
	 */
	@Override
	public String getType() {
		return _C__2A_REQUESTANSWERPARTY;
	}
}
